![]() "Limited Players" restricts the total number of cubemen that can be deployed to the battlefield at a time, and "Limited Cubes" forces the player to build an army using a finite number of available cubes. Destroying enemies earns you cubes which can be spent to build and deploy new units. These rule subsets are just as they sound. AI scenario.įurthermore, each mode can be played in three flavors: Classic, Limited Players, or Limited Cubes. "Skirmish" mode puts a base on each side of the map, creating a war of attrition between the two sides in a human vs. "Defense" mode is your classic tower defense setup, in which the player has to position his forces to defend his home base. Two primary game-types-Defense and Skirmish-are available, each with a few possible permutations. It's an age-old truth, and really the only narrative underpinning you need to know to understand the action in Cubemen. Little cubemen of different colors just don't get along. Aside from the ever-changing real-time-strategy dynamic this adds to the tested formula, the inclusion of head-to-head competitive gameplay modes make for some action-packed battles against other humans or computer AI. ![]() The developer released Cubemen a few weeks ago, which is a tower-defense game that eschews your standard immobile turrets for perfectly ambulatory men made of cubes. Just when I thought the last nugget of creativity had been squeezed out of the tower defense genre, a developer like 3 Sprockets comes along to prove me wrong.
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